04 December 2009

Some new opportunities

We had a really great meeting last night, first for a project that starts shooting tomorrow, and next for a pet project of mine that may finally come into being. I got a chance to bounce ideas with a couple really great idea-smiths, and my new project is really taking shape. That's pretty exciting.

Also, it looks like I may be working on a music video soon. Probably shooting and post-production, from the sound of things, but that suits me just fine. I'll be looking at preliminary storyboards pretty soon, and then it's likely just a matter of scheduling the shoot. Doesn't look to be particularly complicated, but it will put my skills to use. I'll write up more on that as it comes in.


06 October 2009

Busy, busy, busy...

Since my last update, I've been wrapped up in school very tightly. My day job is not as demanding as it could be, so I thank my luck stars for that.

School is making up for it.

I've got a rotoscoping class, and that has "elbow grease" written all over it. I also have an Intro to Digital Compositing class (which probably should be a prerequisite for a couple classes I've already taken), and that's not so bad. I haven't had an assignment in that one yet that took me longer than 20 minutes to complete. I know it's only my fifth week in, but I remain confident and hopeful...

I also have an English composition class - Narrative Storytelling - that is pretty darn remedial, so it makes it really hard for me to concentrate on it enough to give it the attention it needs so I can pass. That alone should be enough to scare me into putting more time into it. Let's see if it works.

On the production front, Romeo's Foe Studios recently had its first pre-production meeting for "Gamer Chick," and it looks to be a lot of fun. I'll be directing, shooting, and doing most (read: all) of the post-production work as well. It will be lots of work, but it promises to be a cool project to be attached to.

24 August 2009

Overload

So I don't know if I'm going to have time to work on the Star Wars fan film. I'm still attempting, but I've since gone back to the day job, and my semester starts in about a week.

I'm crossing my fingers that I can find a way to get it all done, but I'm also directing a feature that needs to be in production already, and I'm writing/directing a web series that is set to start as soon as we get the thing cast.

Oh, and I'm also directing my wife's web series. That's another project.

It's looking more and more like the fan film is not going to happen. We'll see...

07 August 2009

Slowly I turn(over)...

I haven't had time to work on any of my own shots lately, seeing as how I've been in a fight with my SW:TF assignment, and I've also been called back to my day job.

Those long workin' nights have been put on hold, so I finish whatever I can between getting home and collapsing in a heap for the night.

On the plus side, I believe I've found the proper outlet for the new web series I'm directing. More on that soon.

02 August 2009

It's official...

I got my first shot assignment for "Star Wars: The Forgotten" today. Crossing my fingers. Wish me luck...

A new project...

So I got in touch with Douglas Mallette - writer/director of the feature-length Star Wars fan film "Star Wars: The Forgotten" - the other day, and it looks like I may be jumping on board his post-production train and getting some compositing work in. Still in the works, but it seems like a pretty definite thing.

I'll probably post some thoughts as it goes along - without discussing specifics, of course - until the film is out.

Sounds like a lot of work, but I'm always up for a challenge. Especially with a full month before the fall semester starts up...


Lots of very thorough concept work available for perusal, and fun stuff like character descriptions, etc.

29 July 2009

WIP: Sign Replacement for Reel Header


Above is a quick shot of the new header for my demo reel. I'm going with this theme throughout, so each section will most likely start this way. I figured it was better to use my skills to show what I can do, even when I'm telling you what I can do.

I've put approximately 20 minutes into this, and I know it's not done, but this is where I am now. I'm not entirely happy with the corner pinning at the beginning of the track, but that's easily fixed.

28 July 2009

First!

Hello all! My name is Jeff Moore, and I've created this blog as a place for me to post my VFX shots and WIP's - partially to get feedback and criticisms, and partially just to get it out there.

The title "Painting Out Trinity" refers to a shot that I worked on for a class (I'm currently an Animation/VFX major at Academy of Art University). The shot was a basic greenscreen extraction and composite, but it was the first one I ever did that I was being graded for and I was a bit overwhelmed. The background plate was from "The Matrix Revolutions" and my first assignment was to paint out Trinity so I could composite in the greenscreened actress.

I couldn't figure out the best way to do it, even though it would be a basic bit of work.

As a result, I've decided that, from now on, I would approach things systematically and it would help me avoid the overwhelm-atation.

I'll post some before/afters of the shot in question, for karma's sake.

So feel free to offer me feedback when I post shots or questions - unless your mission is to make people feel bad about themselves. I'm not one of those people, so take it elsewhere. But, for the rest of you, I'm looking forward to hearing from you. Honestly. :)